@bettiegallegos57
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Registered: 3 years, 2 months ago
This is the sort of silliness NetherRealm embraces, as well as Mortal Kombat is all the much better for it. It sounds like a dish for calamity, yet the tale's several components are skilfully combined together. The in-engine cutscenes transition flawlessly right into and also out of battles, although after fight you obtain that repulsive glossy Unbelievable face effect front and centre. The sectors are raised from the settings in which the tale occurs, so there's an outstanding sense of connection
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