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Duskull is a Ghost-type Pokémon. It evolves into Dusclops starting at level 37 and then in Dusknoir if traded while holding Terrorpanno. Contents [hide] 1 Biology 1.1 Physiognomy 1.1.1 Differences between the sexes 1.2 Special abilities 1.3 Behavior 1.4 Habitat 1.5 Diet 2 In the anime 3 In the manga 3.1 In the Pokémon Adventures manga 4 In the TCG 5 Other appearances 6 Game data 6.1 Resistance and vulnerability 6.2 Evolutions 6.3 Zone 6.4 Tools required 6.5 Statistics 6.5.1 Basic Statistics 6.5.2 Statistics Pokéathlon 6.6 Moves learned 6.6.1 By leveling up 6.6.2 By TM / MN 6.6.3 By breeding 6.6.4 Dall'Insegnamosse 6.6.5 Special moves 6.7 Entries Pokédex 6.8 Sprite and models 7 Curiosity 7.1 Source 7.1.1 Origin of name 8 In other languages Biology physiognomy Duskull has an aspect reminiscent of the Grim Reaper. two bones on the back and has a unique red eyeball floating between the two empty sockets has a mask that looks similar to a skull, his body looks like a black tunic with a draw. Differences between the sexes None. Special abilities Unlike the majority of the spectra Duskull not know how to use some of the powerful Electro moves, such as Lightning and Thunder; however, they compensate with the opportunity to learn moves like Ice Ice Beam or Bora. Although they can learn a number of offensive moves are very defensive Pokémon, as well as their evolution. The Duskull are able to become invisible and pass through the walls, which were common capacity between the Pokemon spectrum. Behavior The Duskull are nocturnal Pokémon that is said to abduct the disobedient children. It seems that adore the children crying. Once you have chosen a victim haunt tenaciously throughout the night until the first rays of the sun will rise. Habitat The Duskull live in dense forests and in some urban areas. They are easily found near cemeteries Pokémon, such as Mt. Pyre in Hoenn. Diet Main article: Pokémon food It seems to be a feared predator since pursued his prey through the night without getting tired. In the anime in the manga File: Fannie Duskull Adventures.png Duskull in Pokémon Adventures In the Pokémon Adventures manga Duskull appears for the first time in the Pokémon Adventures manga in Creeping Past Cacnea. Duskull is also a Fannie Pokémon that is used in the fight in the gym against Platinum. In the TCG Main article: Duskull (GCC) other appearances Game Data Strengths and vulnerabilities weaknesses 2 × Dark Spectrum normal damage 1 × Steel water Dragon electro Grass elf Fire Ice psycho Rock Land Steering wheel resistances ½ × Bug Poison Immunity 0 × fight Normal If this Pokémon has Levitation the effectiveness of Ground-type moves is 0 ×. If this Pokémon holds a Facilsaglio, if an opponent uses Foresight or Hound or has Nervisaldi, the effectiveness of Fighting-type and Normal moves is 1 ×. Evolutions Xym355.png Base form Duskull Spectrum Rare candy level 37 → Xym356.png first evolution Dusclops Spectrum Terrorpanno Exchange taking Terrorpanno → Xym477.png second evolution Dusknoir Spectrum areas This Pokémon was unavailable prior to the third generation. III Ruby Sapphire paths 121,123, Monte PiraR Monte Piraz Emerald Monte Pira FireRed LeafGreen exchange Colosseum exchange XD ONBS (Shadow) IV Diamond Pearl Route 224 (Poké Radar) Platinum Route 209, Lost Tower, Cave Back HeartGold SoulSilver Safari Zone Friends Forest Park Pokéwalker Via Champions V Black White Pokétrasporto Black 2 White 2 Pokétrasporto Dream World Old Manor VI X or Y coupling Dusclops Dusknoir Ruby Sapphire Ω α Monte Pira held tools III Ruby Sapphire Spettrotarga Spettrotarga (5%) Emerald IV Diamond Pearl Baccacitrus Baccacitrus (5%) Platinum HeartGold SoulSilver Pokéwalker Terrorpanno Terrorpanno (100%) Statistics Basic Statistics Stat Range At Lv. 50 At Lv. 100 PS20 80 - 127150-244 Attacco40 40-101 76-196 Difesa90 85 - 156166-306 Att. Sp.30 31-90 58-174 Def. Sp.90 85 - 156166-306 Velocità25 27-84 49-163 Total: 295Altri Pokémon with this total Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature. Pokéathlon statistics Speed 4/4 ★★★★ Power 2/3 ★★ ☆ skill 1/3 ★ ☆☆ Resistance 2/3 ★★ ☆ Agility 4/4 ★★★★ Total 13/17 ★★ ☆ Type effectiveness By leveling up sixth generation Other generations: III • IV • V Lv. Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction XY ROZA Start Leer Normal Status - 100% 30 Class 1 2 ♥♥ ♥ Start Night Shade Special Spectrum - 100% 15 Insight 3 ♥♥♥ 0 6 Inhibitor Normal Status - 100% 20 Insight 2 ♥♥ 0 14 9 Astonish Ghost Physical 30 100% 15 Grazia 2 3 ♥♥ ♥♥♥ 9 14 Foresight Normal Status - -% 40 Insight 2 ♥♥ 0 22 17 Sneak Spectrum Physical 40,100 30% Insight 3 ♥♥♥ 0 25 22 Chasing Darkness Body 40,100 20% Insight 2 1 ♥ ♥♥ 33 25 O-Wisp Fire Status - 85% 15 Beauty 3 ♥♥♥ 0 17 30 Confuse Ray Ghost Status - 100% 10 Insight 2 1 ♥ ♥♥ 30 33 Curse Ghost Status - -% 10 Grit 3 ♥♥♥ 0 38 Woe Spectrum Special 65 100% 10 Insight 2 1 ♥ ♥♥ Absent 41 Shadow Ball Ghost Special 80 100% 15 Insight 4 ♥♥♥♥ 0 41 46 Mean Look Normal Status - -% 5 Beauty 2 ♥♥ 0 46 49 Revenge Dark Physical 50 100% 10 Grit 2 ♥♥ 0 49 54 Divination Psychic Special 120 100% 10 Insight 2 ♥♥ 0 The "Start" indicates a move known as Duskull obtained at level 1 in the sixth generation. Bold indicates a move that gets STAB when used by a Duskull. Italic indicates a move that gets STAB only when used by an evolution of Duskull. Click on the generation numbers at the top to see level-up moves from other generations. By TM / MN sixth generation Other generations: III • IV • V MV / MN Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction TM Psychic VI Sprite Zaino.png MT04 Calm Mind Psychic Status - -% 20 Insight 1 ♥ 0 MT Poison VI Sprite Zaino.png MT06 Toxin Poison Status - 90% 10 Insight 3 ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT10 Hidden Power Normal Special 60 100% 15 Insight 3 ♥♥♥ 0 MT VI Fire Sprite Zaino.png MT11 Sunny Day Fire Status - -% 5 1 Beauty ♥ 0 MT Darkness VI Sprite Zaino.png MT12 Taunt Dark Status - 100% 20 Insight 2 1 ♥ ♥♥ MT Ice VI Sprite Zaino.png MT13 Ice Beam Ice Special Beauty 90 100% 10 1 4 ♥ ♥♥♥♥ MT Ice VI Sprite Zaino.png MT14 Bora Ice Special Beauty 110 70% 5 1 3 ♥ ♥♥♥ MT Normal VI Sprite Zaino.png MT17 Protection Normal Status - -% 10 2 Grace ♥♥ 0 MT VI Water Sprite Zaino.png MT18 Rain Dance Water Status - -% 5 1 Beauty ♥ 0 MT Normal VI Sprite Zaino.png TM21 Frustration Normal Physical - 100% 20 Grazia 2 3 ♥♥ ♥♥♥ MT Normal VI Sprite Zaino.png MT27 Return Normal Physical - 100% 20 4 Grace ♥♥♥♥ 0 TM Psychic VI Sprite Zaino.png MT29 Psychic Psychic Special 90 100% 10 Insight 4 ♥♥♥♥ 0 MT Spectrum VI Sprite Zaino.png MT30 Special Spectrum Shadow Ball 80 100% 15 Insight 4 ♥♥♥♥ 0 MT Normal VI Sprite Zaino.png MT32 Double Team Normal Status - -% 15 Class 1 ♥ 0 MT Darkness VI Sprite Zaino.png MT41 Attaccalite Dark Status - 100% 15 Grit 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT42 Facade Normal Physical 70 100% 20 2 Grace ♥♥ 0 TM Psychic VI Sprite Zaino.png MT44 Rest Psychic Status - -% 10 Grazia 1 ♥ 0 MT Normal VI Sprite Zaino.png MT45 Attraction Normal Status - 100% 2 15 Grace ♥♥ 0 MT Darkness VI Sprite Zaino.png MT46 Theft Dark Physical 60 100% 25 Grit 1 ♥ 0 MT Normal VI Sprite Zaino.png MT48 Choir Normal Special 60 100% 15 Beauty 2 ♥♥ 0 MT Darkness VI Sprite Zaino.png MT56 Launch Dark Physical - 100% 10 3 Grace ♥♥♥ 0 MT Electro VI Sprite Zaino.png MT57 Charge Beam Electric Special 50 90% 10 1 Beauty ♥ 0 MT VI Fire Sprite Zaino.png MT61 O-Wisp Fire Status - 85% 15 Beauty 3 ♥♥♥ 0 MT Darkness VI Sprite Zaino.png MT63 Prohibition Dark Status - 100% 15 Insight 3 ♥♥♥ 0 MT Darkness VI Sprite Zaino.png MT66 Revenge Dark Physical 50 100% 10 Grit 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT70 Flash Normal Status - 100% 20 Beauty 3 ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT77 Psych Normal Status - -% 10 Insight 2 ♥♥ 0 MT Beetle VI Sprite Zaino.png MT83 worry Beetle Special 20 100% 20 3 Grace ♥♥♥ 0 TM Psychic VI Sprite Zaino.png MT85 Eater Psycho Special 100 100% 15 Insight 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT87 Bullo Normal State - 90% 15 3 Grace ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT88 Sleep Talk Normal Status - -% 10 Grazia 1 ♥ 0 MT Normal VI Sprite Zaino.png MT90 Substitute Normal Status - -% 10 2 Grace ♥♥ 0 TM Psychic VI Sprite Zaino.png MT92 Trick Psychic Status - -% 5 Insight 3 ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT94 ForzasegretaRΩZα Normal Physical 70 100% 20 Insight 1 ♥ 0 MT Darkness VI Sprite Zaino.png MT97 Dark Pulse Dark Special 80 100% 15 Class 4 ♥♥♥♥ 0 MT Normal VI Sprite Zaino.png MT100 Confidence Normal Status - -% 20 3 Grace ♥♥♥ 0 Bold indicates a move that gets STAB when used by a Duskull. Italic indicates a move that gets STAB only when used by an evolution of Duskull. Click on the generation numbers at the top to see the moves learned through MT / MN from other generations. by breeding sixth generation Other generations: III • IV • V Parent Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction GastlyHaunterGengarSpiritomb Dark Pulse Dark Special 80 100% 15 Class 4 ♥♥♥♥ 0 GastlyHaunterGengarKoffingWeezingWobbuffetYamask CofagrigusPhantumpTrevenant Destinobbligato Spectrum Status - -% 5 8 Insight ♥♥♥♥♥♥♥♥ 0 MisdreavusShuppetBanetteYamaskCofagrigus Grudge Ghost Status - -% 5 Grit 4 4 ♥♥♥♥ ♥♥♥♥ ShuppetBanetteSpiritombPhantumpTrevenant Finta Dark Physical 60 - 20% Insight 2 ♥♥ 0 KoffingWeezingYamaskCofagrigus Cloud Ice Status - -% 30 Beauty 3 ♥♥♥ 0 RaltsKirliaGardevoirLitwickLampent Exclusive Psychic Status - -% 10 Insight 3 ♥♥♥ 0 GrimerMukKoffingWeezingSpiritombLitwickLampent Memento Dark Status - 100% 10 Grit 8 ♥♥♥♥♥♥♥♥ 0 DrifloonDrifblimSpiritombYamaskCofagrigusFrillishJellicent Ominous Wind Ghost Special 60 100% 5 1 Beauty ♥ 0 MisdreavusSolosisDuosionReuniclusLitwickLampentChandelure PumpkabooGourgeist Pain Split Normal Status - -% 20 Insight 1 ♥ 0 SolosisDuosionReuniclus Barter Psychic Status - -% 10 Insight 1 ♥ 0 Moves marked with an asterisk (*) are achieved only with a chain breeding of Duskull in the sixth generation. Moves marked with a double dagger (‡) can only be obtained from a Pokémon that has learned in a previous generation. Moves marked with a superscript game abbreviation can be obtained on Duskull only in that game. Bold indicates a move that gets STAB when used by a Duskull. Italic indicates a move that gets STAB only when used by an evolution of Duskull. Click on the generation numbers at the top to see the moves learned by coupling from other generations. Dall'Insegnamosse sixth generation Other generations: III • IV • V Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction X Y RO ZA Gravity Psychic Status - -% 5 Insight 2 ♥♥ 0 X Y RO ZA Icy Wind Ice Special 55 95% 15 Beauty 4 ♥♥♥♥ 0 X Y RO ZA Pain Split Normal Status - -% 20 Insight 1 ♥ 0 X Y RO ZA Barter Psychic Status - -% 10 Insight 1 ♥ 0 X Y RO ZA Snatch Dark Status - -% 10 Insight 1 ♥ 0 X Y RO ZA Snoring Normal Special 50 100% 15 4 Grace ♥♥♥♥ 0 X Y RO ZA Spite Spectrum State - 100% 10 Grit 1 2 ♥♥ ♥ X Y RO ZA Scam Psychic State - 100% 10 Insight 2 1 ♥ ♥♥ X Y RO ZA Mirabilzona Psychic Status - -% 10 Insight 3 ♥♥♥ 0 A black abbreviation in a colored box indicates that Duskull can learn dall'Insegnamosse move in that game. A colored abbreviation in a white box indicates that Duskull can not learn dall'Insegnamosse move in that game. Bold indicates a move that gets STAB when used by a Duskull. Italic indicates a move that gets STAB only when used by an evolution of Duskull. Click on the generation numbers at the top to see the moves learned dall'Insegnamosse other generations. Special moves Pokémon XD: Gale of Darkness Shadow moves Level 19+ Purified moves Retedombra Shadow Xym355.png Altruism Normal Ondascura Shadow Shadow Ball Spectrum - Dismay Spectrum - Confuse Ray Spectrum Pokédex entries This Pokémon was unavailable prior to the third generation. III Ruby Duskull can pass through walls regardless of their thickness. Once you've chosen a target pursued the victim until dawn. Sapphire Duskull wanders like a lost soul in the dark gloomy night. Often the capricious children is said that this POKéMON will take away children who angers his mother. Emerald Duskull vague in the grim darkness of the night. One look launched by his scarlet eye makes the blood run cold even at a strong and courageous adult. FireRed sneaks up to prey making himself invisible. It has the ability to slip through thick walls. Green F. IV Diamond stubbornly followed their prey wherever it goes. He abandons the hunt only at dawn. Pearl Platinum worship the crying of children. It scares the bad kids going through the walls. Heartgold It is said that this Pokémon taking away the children that night were disobedient. soulsilver V Black He loves the crying of children. It scares the bad kids going through the walls. White black 2 white 2 VI X stubbornly followed their prey wherever it goes. He abandons the hunt only at dawn. Y is said that this Pokémon taking away the children that night were disobedient. Rubino Ω Duskull can pass through walls regardless of their thickness. Once you've chosen a target pursued the victim until dawn. Sapphire α Duskull wanders like a lost soul in the dark gloomy night. Often the capricious children you said that this move will take away children who angers his mother. Sprites and models This Pokémon was unavailable prior to the third generation. [Open] Third generation [Open] Fourth generation [Open] Fifth generation [Open] Sixth generation DuskullDuskull Curiosity Duskull is the only Pokémon with the Ability Levitate whose evolutions do not possess this skill. Before the sixth generation did not possess any skills Hidden. Duskull can be seen as a parallel to Shuppet. Origin Based on the Grim Reaper and Bow Wow, the equivalent of the Japanese Bow Wow is Namahage. Origin of name A contraction of the words dusk (twilight) and skull (skull). In other languages Language Name Origin Chinese Mandarin 夜 骷 颅 Yèkūlú It means "night skull" SKO Bandiera.png Korean 해골 몽 Haegolmong From 해골 haegol and 몽 mong or English monster FRA Bandiera.png French Skelenox A corruption of skeleton and Nox JAP Bandiera.png Japanese ヨ マ ワ ル Yomawaru From 妖魔 yoma, 悪 waru, 夜 回 り yomawari, 夜 回 る yomawaru or 山 童 yamawaro (hairy spirit with one eye, sometimes confused with a kappa) ITA Bandiera.png Italian Duskull Same as English name SPA Bandiera.png Spanish Duskull Same as English name GER German Bandiera.png Zwirrlicht From zwielicht and irrlicht ← Banette # 354: Banette Duskull # 356: DusclopsDusclops is a Ghost-type Pokémon. It evolves from Duskull starting at level 37 and then in Dusknoir if traded while holding Terrorpanno. Contents [hide] 1 Biology 1.1 Physiognomy 1.1.1 Differences between the sexes 1.2 Special abilities 1.3 Behavior 1.4 Habitat 1.5 Diet 2 In the anime 3 In the manga 3.1 In the Pokémon Adventures manga 4 In the TCG 5 Other appearances 6 Game data 6.1 Resistance and vulnerability 6.2 Evolutions 6.3 Zone 6.4 Tools required 6.5 Statistics 6.5.1 Basic Statistics 6.5.2 Statistics Pokéathlon 6.6 Moves learned 6.6.1 By leveling up 6.6.2 By TM / MN 6.6.3 By breeding 6.6.4 Dall'Insegnamosse 6.6.5 By a prior evolution 6.7 Entries Pokédex 6.8 Sprite and models 7 Curiosity 7.1 Source 7.1.1 Origin of name 8 In other languages 9 See also Biology physiognomy Dusclops has a dark gray body of spherical shape with the horizontal lines on it. The legs are stubby, while the gray color hands are directly attached to the body. It has a big eye with the red iris at the center of the face. He has in mind three gray bumps that could be hair. Differences between the sexes None. Special abilities Dusclops manages to instill some fear in his enemies thanks to its scary appearance. Also his body can absorb everything like a black hole. Behavior The Dusclops have a reputation for fearsome Pokémon, but they are faithful with their coaches until the end. But using their appearance to make jokes or steal food to people or Pokémon. Habitat The Dusclops often live in dense forests, but also in the dark parts of the city. Diet Main article: Pokémon food They absorb everything through their empty body. In the anime It appears in episode The masked coordinator, who belongs to a young masked Coach who uses it against Vera in Verdanturf Pokémon Contest, which is, however, defeated by Skitty thanks attack Bora. in the manga In the Pokémon Adventures manga Main article: Dusclops Emerald Emerald has a Dusclops in his team, who captured the Battle Frontier. In the TCG Main article: Dusclops (GCC) other appearances Game Data Strengths and vulnerabilities weaknesses 2 × Dark Spectrum normal damage 1 × Steel water Dragon electro Grass elf Fire Ice psycho Rock Land Steering wheel resistances ½ × Bug Poison Immunity 0 × fight Normal If this Pokémon holds a Facilsaglio, if an opponent uses Foresight or Hound or has Nervisaldi, the effectiveness of Fighting-type and Normal moves is 1 ×. Evolutions Xym355.png Base form Duskull Spectrum Rare candy level 37 → Xym356.png first evolution Dusclops Spectrum Terrorpanno Exchange taking Terrorpanno → Xym477.png second evolution Dusknoir Spectrum areas This Pokémon was unavailable prior to the third generation. III Ruby Sapphire Tower of CieliR evolving DuskullZ Emerald Evolving Duskull FireRed LeafGreen exchange Colosseum exchange XD exchange IV Diamond Pearl Route 224 (Poké Radar) Platinum Source Wave HeartGold SoulSilver Safari Zone Friends Forest Park V Black White Pokétrasporto Black 2 White 2 Pokétrasporto VI X Y Safari Friends (Spectrum) Ruby Sapphire Ω α Evolving Duskull held tools III Ruby Sapphire Spettrotarga Spettrotarga (5%) Emerald* IV Diamond Pearl Baccacitrus Baccacitrus (5%) Platinum HeartGold SoulSilver Statistics Basic Statistics Stat Range At Lv. 50 At Lv. 100 PS40 100 - 147190-284 Attacco70 67 - 134130-262 Difesa130 121 - 200238-394 Att. Sp.60 58 - 123112-240 Def. Sp.130 121 - 200238-394 Velocità25 27-84 49-163 Total: 455Altri Pokémon with this total Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature. Pokéathlon statistics Speed 2/3 ★★ ☆ Power 3/4 ★★★ ☆ skill 4/4 ★★★★ Resistance 4/5 ★★★★ ☆ Agility 2/2 ★★ Total 15/18 ★★★ Type effectiveness By leveling up sixth generation Other generations: III • IV • V Lv. Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction XY ROZA Absent Start Divination Psychic Special 120 100% 10 Insight 2 ♥♥ 0 Start Fire Punch Body Fire 75 100% 15 Grit 4 ♥♥♥♥ 0 Start Body Ice Ice Punch 75 100% 15 Beauty 4 ♥♥♥♥ 0 Start ThunderPunch Electro Body 75 100% 15 Class 4 ♥♥♥♥ 0 Start Gravity Psychic Status - -% 5 Insight 2 ♥♥ 0 Start Bind Normal Physical 15 85% 20 Grit 3 ♥♥♥ 0 Start Leer Normal Status - 100% 30 Class 1 2 ♥♥ ♥ Start Night Shade Special Spectrum - 100% 15 Insight 3 ♥♥♥ 0 Start Inhibitor Normal Status - 100% 20 Insight 2 ♥♥ 0 Absent Home Dismay Spectrum Physical 30 100% 15 Grazia 2 3 ♥♥ ♥♥♥ 6 Inhibitor Normal Status - 100% 20 Insight 2 ♥♥ 0 14 9 Astonish Ghost Physical 30 100% 15 Grazia 2 3 ♥♥ ♥♥♥ 9 14 Foresight Normal Status - -% 40 Insight 2 ♥♥ 0 22 17 Sneak Spectrum Physical 40,100 30% Insight 3 ♥♥♥ 0 25 22 Chasing Darkness Body 40,100 20% Insight 2 1 ♥ ♥♥ 33 25 O-Wisp Fire Status - 85% 15 Beauty 3 ♥♥♥ 0 17 30 Confuse Ray Ghost Status - 100% 10 Insight 2 1 ♥ ♥♥ 30 33 Curse Ghost Status - -% 10 Grit 3 ♥♥♥ 0 37 Pugnodombra Spectrum Body 60 - 20% Insight 2 ♥♥ 0 42 40 Woe Spectrum Special 65 100% 10 Insight 2 1 ♥ ♥♥ Absent 45 Shadow Ball Ghost Special 80 100% 15 Insight 4 ♥♥♥♥ 0 49 52 Mean Look Normal Status - -% 5 Beauty 2 ♥♥ 0 58 57 Revenge Dark Physical 50 100% 10 Grit 2 ♥♥ 0 61 64 Divination Psychic Special 120 100% 10 Insight 2 ♥♥ 0 The "Start" indicates a move known as Dusclops obtained at level 1 in the sixth generation. Bold indicates a move that gets STAB when used by a Dusclops. Italic indicates a move that gets STAB only when used by an evolution of Dusclops. Click on the generation numbers at the top to see level-up moves from other generations. By TM / MN sixth generation Other generations: III • IV • V MV / MN Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction TM Psychic VI Sprite Zaino.png MT04 Calm Mind Psychic Status - -% 20 Insight 1 ♥ 0 MT Poison VI Sprite Zaino.png MT06 Toxin Poison Status - 90% 10 Insight 3 ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT10 Hidden Power Normal Special 60 100% 15 Insight 3 ♥♥♥ 0 MT VI Fire Sprite Zaino.png MT11 Sunny Day Fire Status - -% 5 1 Beauty ♥ 0 MT Darkness VI Sprite Zaino.png MT12 Taunt Dark Status - 100% 20 Insight 2 1 ♥ ♥♥ MT Ice VI Sprite Zaino.png MT13 Ice Beam Ice Special Beauty 90 100% 10 1 4 ♥ ♥♥♥♥ MT Ice VI Sprite Zaino.png MT14 Bora Ice Special Beauty 110 70% 5 1 3 ♥ ♥♥♥ MT Normal VI Sprite Zaino.png MT15 Hyper Beam Normal Special 150 90% 5 Class 4 4 ♥♥♥♥ ♥♥♥♥ MT Normal VI Sprite Zaino.png MT17 Protection Normal Status - -% 10 2 Grace ♥♥ 0 MT VI Water Sprite Zaino.png MT18 Rain Dance Water Status - -% 5 1 Beauty ♥ 0 MT Normal VI Sprite Zaino.png TM21 Frustration Normal Physical - 100% 20 Grazia 2 3 ♥♥ ♥♥♥ MT Terra VI Sprite Zaino.png MT26 Earthquake Earth Body 100 100% 10 Grit 1 2 ♥♥ ♥ MT Normal VI Sprite Zaino.png MT27 Return Normal Physical - 100% 20 4 Grace ♥♥♥♥ 0 TM Psychic VI Sprite Zaino.png MT29 Psychic Psychic Special 90 100% 10 Insight 4 ♥♥♥♥ 0 MT Spectrum VI Sprite Zaino.png MT30 Special Spectrum Shadow Ball 80 100% 15 Insight 4 ♥♥♥♥ 0 MT Fight VI Sprite Zaino.png MT31 Breccia Fighting Physical 75 100% 15 Class 4 ♥♥♥♥ 0 MT Normal VI Sprite Zaino.png MT32 Double Team Normal Status - -% 15 Class 1 ♥ 0 MT Rock VI Sprite Zaino.png MT39 Rock Tomb Rock Physical 60 95% 15 3 Insight ♥♥♥ 0 MT Darkness VI Sprite Zaino.png MT41 Attaccalite Dark Status - 100% 15 Grit 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT42 Facade Normal Physical 70 100% 20 2 Grace ♥♥ 0 TM Psychic VI Sprite Zaino.png MT44 Rest Psychic Status - -% 10 Grazia 1 ♥ 0 MT Normal VI Sprite Zaino.png MT45 Attraction Normal Status - 100% 2 15 Grace ♥♥ 0 MT Darkness VI Sprite Zaino.png MT46 Theft Dark Physical 60 100% 25 Grit 1 ♥ 0 MT Normal VI Sprite Zaino.png MT48 Choir Normal Special 60 100% 15 Beauty 2 ♥♥ 0 MT Darkness VI Sprite Zaino.png MT56 Launch Dark Physical - 100% 10 3 Grace ♥♥♥ 0 MT Electro VI Sprite Zaino.png MT57 Charge Beam Electric Special 50 90% 10 1 Beauty ♥ 0 MT VI Fire Sprite Zaino.png MT61 O-Wisp Fire Status - 85% 15 Beauty 3 ♥♥♥ 0 MT Darkness VI Sprite Zaino.png MT63 Prohibition Dark Status - 100% 15 Insight 3 ♥♥♥ 0 MT Darkness VI Sprite Zaino.png MT66 Revenge Dark Physical 50 100% 10 Grit 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT68 Giga Impact Normal Physical 150 90 5% Grit 4 4 ♥♥♥♥ ♥♥♥♥ MT Normal VI Sprite Zaino.png MT70 Flash Normal Status - 100% 20 Beauty 3 ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT77 Psych Normal Status - -% 10 Insight 2 ♥♥ 0 MT Terra VI Sprite Zaino.png MT78 Battiterra Earth Body 60 100% 20 Grit 2 2 ♥♥ ♥♥ MT Rock VI Sprite Zaino.png MT80 Landslide Rock Physical 75 90% 10 Grit 2 2 ♥♥ ♥♥ MT Beetle VI Sprite Zaino.png MT83 worry Beetle Special 20 100% 20 3 Grace ♥♥♥ 0 TM Psychic VI Sprite Zaino.png MT85 Eater Psycho Special 100 100% 15 Insight 2 ♥♥ 0 MT Normal VI Sprite Zaino.png MT87 Bullo Normal State - 90% 15 3 Grace ♥♥♥ 0 MT Normal VI Sprite Zaino.png MT88 Sleep Talk Normal Status - -% 10 Grazia 1 ♥ 0 MT Normal VI Sprite Zaino.png MT90 Substitute Normal Status - -% 10 2 Grace ♥♥ 0 TM Psychic VI Sprite Zaino.png MT92 Trick Psychic Status - -% 5 Insight 3 ♥♥♥ 0 MT Fight VI Sprite Zaino.png MT94 SpaccarocciaXY Fighting Physical 40 100% 15 Grit 4 ♥♥♥♥ 0 MT Normal VI Sprite Zaino.png MT94 ForzasegretaRΩZα Normal Physical 70 100% 20 Insight 1 ♥ 0 MT Darkness VI Sprite Zaino.png MT97 Dark Pulse Dark Special 80 100% 15 Class 4 ♥♥♥♥ 0 MT Fight VI Sprite Zaino.png MT98 Crescipugno Fighting Physical 40 100% 20 Grit 1 ♥ 0 MT Normal VI Sprite Zaino.png MT100 Confidence Normal Status - -% 20 3 Grace ♥♥♥ 0 MN Normal VI Sprite Zaino.png MN04 Force Normal Physical 80 100% 15 Grit 4 ♥♥♥♥ 0 MN Fight VI Sprite Zaino.png MN06 SpaccarocciaRΩZα Fighting Physical 40 100% 15 Grit 4 ♥♥♥♥ 0 Bold indicates a move that gets STAB when used by a Dusclops. Italic indicates a move that gets STAB only when used by an evolution of Dusclops. Click on the generation numbers at the top to see the moves learned through MT / MN from other generations. by breeding sixth generation Other generations: III • IV • V Parent Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction GastlyHaunterGengarSpiritomb Dark Pulse Dark Special 80 100% 15 Class 4 ♥♥♥♥ 0 GastlyHaunterGengarKoffingWeezingWobbuffetYamask CofagrigusPhantumpTrevenant Destinobbligato Spectrum Status - -% 5 8 Insight ♥♥♥♥♥♥♥♥ 0 MisdreavusShuppetBanetteYamaskCofagrigus Grudge Ghost Status - -% 5 Grit 4 4 ♥♥♥♥ ♥♥♥♥ ShuppetBanetteSpiritombPhantumpTrevenant Finta Dark Physical 60 - 20% Insight 2 ♥♥ 0 KoffingWeezingYamaskCofagrigus Cloud Ice Status - -% 30 Beauty 3 ♥♥♥ 0 RaltsKirliaGardevoirLitwickLampent Exclusive Psychic Status - -% 10 Insight 3 ♥♥♥ 0 GrimerMukKoffingWeezingSpiritombLitwickLampent Memento Dark Status - 100% 10 Grit 8 ♥♥♥♥♥♥♥♥ 0 DrifloonDrifblimSpiritombYamaskCofagrigusFrillishJellicent Ominous Wind Ghost Special 60 100% 5 1 Beauty ♥ 0 MisdreavusSolosisDuosionReuniclusLitwickLampentChandelure PumpkabooGourgeist Pain Split Normal Status - -% 20 Insight 1 ♥ 0 SolosisDuosionReuniclus Barter Psychic Status - -% 10 Insight 1 ♥ 0 Moves marked with an asterisk (*) are achieved only with a chain breeding of Dusclops in the sixth generation. Moves marked with a double dagger (‡) can only be obtained from a Pokémon that has learned in a previous generation. Moves marked with a superscript game abbreviation can be obtained on Dusclops only in that game. Bold indicates a move that gets STAB when used by a Dusclops. Italic indicates a move that gets STAB only when used by an evolution of Dusclops. Click on the generation numbers at the top to see the moves learned by coupling from other generations. Dall'Insegnamosse sixth generation Other generations: III • IV • V Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction X Y RO ZA Bind Normal Physical 15 85% 20 Grit 3 ♥♥♥ 0 X Y RO ZA Body Fire Fire Punch 75 100% 15 Grit 4 ♥♥♥♥ 0 X Y RO ZA Punch Fighting Physical 150 100 20% Grit 2 ♥♥ 0 X Y RO ZA Gravity Psychic Status - -% 5 Insight 2 ♥♥ 0 X Y RO ZA Body Ice Ice Punch 75 100% 15 Beauty 4 ♥♥♥♥ 0 X Y RO ZA Icy Wind Ice Special 55 95% 15 Beauty 4 ♥♥♥♥ 0 X Y RO ZA Pain Split Normal Status - -% 20 Insight 1 ♥ 0 X Y RO ZA Barter Psychic Status - -% 10 Insight 1 ♥ 0 X Y RO ZA Snatch Dark Status - -% 10 Insight 1 ♥ 0 X Y RO ZA Snoring Normal Special 50 100% 15 4 Grace ♥♥♥♥ 0 X Y RO ZA Spite Spectrum State - 100% 10 Grit 1 2 ♥♥ ♥ X Y RO ZA ThunderPunch Electro Body 75 100% 15 Class 4 ♥♥♥♥ 0 X Y RO ZA Scam Psychic State - 100% 10 Insight 2 1 ♥ ♥♥ X Y RO ZA Mirabilzona Psychic Status - -% 10 Insight 3 ♥♥♥ 0 A black abbreviation in a colored box indicates that Dusclops can learn dall'Insegnamosse move in that game. A colored abbreviation in a white box indicates that Dusclops can not learn dall'Insegnamosse move in that game. Bold indicates a move that gets STAB when used by a Dusclops. Italic indicates a move that gets STAB only when used by an evolution of Dusclops. Click on the generation numbers at the top to see the moves learned dall'Insegnamosse other generations. By a prior evolution sixth generation Other generations: III • IV • V Stadium Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction This Pokémon learns no moves learned through previous evolutions. Bold indicates a move that gets STAB when used by a Dusclops. Italic indicates a move that gets STAB only when used by an evolution of Dusclops. Click on the generation numbers at the top to see the moves learned through previous developments in other generations. Pokédex entries This Pokémon was unavailable prior to the third generation. III Ruby Dusclops The body is completely empty. It contains absolutely nothing. It is said to be a kind of black hole. The POKéMON absorbs everything inside of his own body, but never released anything. Sapphire Dusclops absorbs anything regardless of its size. This POKéMON hypnotizes the enemy with a macabre movement of the hands and with his one eye, forcing him to carry out his orders. Pearl White Curiosity Origin Related items
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